| Tileset Development | |
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Holder Cafè Lurker
Posts : 5 Location : UK
| Subject: Tileset Development Thu Aug 11, 2011 10:07 pm | |
| Greets everyone, I thought I'd show my latest development here for people to give their C&C on, it's not near completion yet but it's the start of things to come. It's designed for RM XP but when finished I'm allowing people to create parallax maps from it (Giving credit of course) - Progress:
I'm already in the process of updating the grass to cliff blending issue. If there's anything else then please mention. Colour counts are low on each area, I'm also using the same shadow, shade colours to keep editing an easy task. | |
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NotteEterna Cafè Storyteller
Posts : 230
| Subject: Re: Tileset Development Fri Aug 12, 2011 12:46 am | |
| I quite like the classic look it has, and am looking forward to more.
other than the stated, the only problem i see is how the diamond-tiled tiles blend. In parallax mapping that that isnt a problem of course. | |
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Xiie Cafè Keeper
Posts : 290 Location : Ponyville, Equestria
| Subject: Re: Tileset Development Fri Aug 12, 2011 6:27 am | |
| Oh em gee, they remind me of RM2k3 Tilesets (Sacred Bond) so much! XD | |
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NightGale Cafè Keeper
Posts : 267 Location : Lahore, Pakistan
| Subject: Re: Tileset Development Fri Aug 12, 2011 7:41 am | |
| They look very good and are pretty bright, which is not a bad thing IMO. It's pretty nice overall, looking forward to it's completion :) Good luck~ | |
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Holder Cafè Lurker
Posts : 5 Location : UK
| Subject: Re: Tileset Development Wed Aug 17, 2011 12:00 am | |
| Ah the diamond tiles were only there to show someone who's project this is going to be used within right after completion. Cheers though. I kinda got sick of how the RTP in XP was scattered with pointless colours and VXs are very blurred. New update: | |
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NotteEterna Cafè Storyteller
Posts : 230
| Subject: Re: Tileset Development Wed Aug 17, 2011 12:20 am | |
| Those look nice with the water too O.O the only think I can see being a problem at the moment is that there is no rippling effect around the edges. if that makes sense... | |
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Xiie Cafè Keeper
Posts : 290 Location : Ponyville, Equestria
| Subject: Re: Tileset Development Wed Aug 17, 2011 12:42 am | |
| I love how the tiles are really detailed, Holder! :) What game is this for? | |
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NightGale Cafè Keeper
Posts : 267 Location : Lahore, Pakistan
| Subject: Re: Tileset Development Wed Aug 17, 2011 8:30 am | |
| OwO Those are amazing! It's like VS Tilesets for RMXP. I would shed tears of rainbow if I could, these are just amazing! | |
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NyanPrince210 Cafè Star
Posts : 112 Location : Outer space, helpin nyan cat defeatin veggies
| Subject: Re: Tileset Development Wed Aug 17, 2011 6:12 pm | |
| Amazing holder ;) These are great! Cant wait till its done! :) | |
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